Guides
Satisfactory Building
Lighting, colour and layout: making a factory readable and good to look at, with the settings and colour codes that actually control it.
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Factory Layout Principles in Satisfactory
The decisions that make a factory extensible instead of a dead end. Module sizing, belt corridors, and why most rebuilds are caused by three specific mistakes.
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The Customizer in Satisfactory: Colours and Materials
Twenty swatches, three groups, and one that behaves differently from the rest. How to set up a palette you can apply consistently across a whole factory.
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Using and Sharing Blueprints in Satisfactory
Where blueprint files live, how to import someone else's, what breaks when you do, and why a downloaded blueprint often needs unlocks you do not have.
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Foundations and the World Grid in Satisfactory
The world grid aligns structures built kilometres apart. How to snap to it deliberately, what Zoop does, and the clipping problem with low foundations.
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Blueprint Designer in Satisfactory: Sizes and Limits
Three designer tiers with different build volumes, what fits in each, and the constraint that decides how you should design a blueprint in the first place.
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Elevated Tracks, Pillars and Supports in Satisfactory
How to run rail and belts above uneven ground without fighting terrain, which support pieces to use where, and why the grid does most of the work for you.
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Building Factories That Look Good in Satisfactory
What separates a factory people screenshot from one that just works. Layout habits, colour discipline and the structural tricks behind most impressive builds.
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Satisfactory Night Sky, Stars and Lighting Settings
How to change the night sky, why the star pattern repeats, and which graphics settings actually control how dark nights get and how your factory lights look.