Tools
Satisfactory Tools
Three things every tool here does: shows its working, states which game version the numbers come from, and leaves a blank rather than guessing when the data does not support an answer.
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Alternate Recipe Comparator
Every recipe for an item, side by side on raw ore per unit, power per unit and throughput. The ore column expands each ingredient down to mined resources, so recipes with completely different inputs become comparable.
113 alternate recipes across 81 items
Coated Iron Plate uses 57% less iron ore per plate than the standard recipe.
Open tool -
Overclock and Somersloop Calculator
Real output and real power draw at any clock speed, with the point where extra clock speed stops paying for itself. Shows every step of the calculation.
21 overclockable buildings
Generators scale linearly, not by the 1.321929 exponent. Calculators that miss this overstate generator cost.
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Database
Every item, building and machine recipe, searchable and sortable. Recipe figures are converted to rates per minute, which is the number you actually need when matching a machine to a belt.
175 items, 472 buildings, 276 recipes
Item descriptions are excluded on purpose: that field carries stale figures.
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Resource Node Browser
Every resource node, geyser and fracking satellite with its coordinates and purity, plus a distribution plot. Not a map — we do not reproduce the game’s artwork — but the data underneath one.
626 entries across 14 resources
Counts match the official game data across every resource-and-purity bucket.
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Progress Tracker
Milestones, MAM research and alternate recipes in one list, with costs and what each unlocks. The game keeps these in three separate menus and none of them shows you the others.
42 milestones, 99 research nodes
Ticks are saved in your browser only — no account, nothing sent anywhere.
Open tool -
Fluid Colour Reference
Exact in-game colour for every liquid and gas, as hex and RGB, ready to paste into the Customizer for colour-coding pipes by contents.
15 fluids and gases
Values read from game data, not eyedropped from screenshots.
Open tool
How these stay current
The numbers come from the game's own data files, pulled through a version registry that names the exact build each dataset belongs to. When a patch ships that does not touch recipes or rates — as 1.2.4.0 did not — we say so rather than reprinting a version number we did not actually pull. When a patch ships, the pipeline re-runs and every tool moves together — there is no page where the figures quietly stay a version behind.
Two parsing rules are worth stating because getting them wrong is common. First, the in-game description text is treated as a label only, never as a source of numbers: those strings go stale when values change, which is why the fluid freight car still describes itself with an out-of-date capacity. Second, power generators are exempt from the overclock exponent. The data file still stores the old value for them, and reading it without checking the building type will overstate what overclocking a generator costs.