Tools / Building

Fluid Colour Reference

Colour-coding pipes by contents is the easiest way to make a fluid network readable a hundred hours later. These are the game's own colour values for all 15 fluids — 10 liquids and 5 gases — read straight out of the game data rather than eyedropped from screenshots. Click any swatch to copy its hex code.

DATA 1.2.3.1 STABLE BUILD 23855724 UPDATED 2026-08-02 VERIFIED vs 1.2.4.0
Full table — sortable by eye, copyable by hand
Fluid Form Hex RGB Energy Sink pts
Dark Matter Residue gas #06199F 6, 25, 159 130000
Excited Photonic Matter gas #4C6684 76, 102, 132 100000
Ionized Fuel gas #FFC75B 255, 199, 91 5000 MJ 2398000
Nitrogen Gas gas #595959 89, 89, 89 10000
Rocket Fuel gas #DFC001 223, 192, 1 3600 MJ 289000
Alumina Solution liquid #C1C1C1 193, 193, 193 20000
Crude Oil liquid #190019 25, 0, 25 320 MJ 30000
Dissolved Silica liquid #E2BEEE 226, 190, 238
Fuel liquid #EB7D15 235, 125, 21 750 MJ 75000
Heavy Oil Residue liquid #6D2D78 109, 45, 120 400 MJ 30000
Liquid Biofuel liquid #3B532C 59, 83, 44 750 MJ 261000
Nitric Acid liquid #D9D9A2 217, 217, 162 94000
Sulfuric Acid liquid #FFFF00 255, 255, 0 16000
Turbofuel liquid #D4292E 212, 41, 46 2000 MJ 225000
Water liquid #7AB0D4 122, 176, 212 5000

How to use these in game

Open the Customizer, pick a custom colour slot, and enter the hex code. Paint your pipes and fluid buffers with the slot that matches what they carry. The point is not decoration — it is that a Nitrogen line and a Sulfuric Acid line stop looking identical when you come back to a factory after a week away.

Six of these are hard to see on a dark background

Crude Oil is nearly black (#190019, contrast 1.23 against this page's background) and Dark Matter Residue is barely better. If you are building against dark foundations, these colours will disappear. Pair them with a light frame or a sign rather than relying on the pipe colour alone. The swatches above carry a thin outline where contrast falls below 3:1.

Why solid items are not listed

The game's data file has a colour field on every item, but for solids it holds a white placeholder rather than a real colour. You will find community threads with hand-picked hex codes for iron plates and concrete — those are eyedropped from screenshots by players, not values from the game. We are not going to reprint them as if they were official. Only liquids and gases carry genuine colour data, so only those are here.

Sources

  • Colour values, energy and sink points: game data for 1.2.3.1, build 23855724, stable branch — MIT (SatisfactoryTools/ToolsApi).
  • Contrast ratios: computed on this site using the WCAG relative luminance formula against this page's surface colour.