Tools / Progression
Progress Tracker
The game spreads progression across three separate menus — the HUB, the MAM and the Space Elevator — and none of them shows you the others. This puts all of it in one list, with what each unlock costs and what it actually gives you.
Nothing matches.
How to use this
Three systems, one list
Milestones are paid for at the HUB and unlock buildings. MAM research is opened by picking things up in the world and is not gated behind tiers at all. Alternate recipes come from hard drives. Players routinely finish the milestone track while barely touching the MAM, which is where overclocking, Blade Runners, the Gas Mask and every alternate recipe live.
Costs are the full unlock cost
Milestone costs are what the HUB asks for. They are shown as totals rather than as rates, because these are one-off payments rather than production requirements.
Unlock lists are abbreviated
Each entry shows up to twelve recipes it unlocks. Several milestones unlock more than that — the list is a hint at what a milestone is for, not an exhaustive manifest.
What this does not do
It does not read your save file. There is no way for a website to see your game state, so the ticks are yours to keep manually. If that sounds tedious, the useful way to use this is as a planning list rather than a completion log — filter to not yet unlocked and sort out what to do next.
Sources
- Schematic definitions, costs and unlock relationships: game data for 1.2.3.1, build 23855724, stable branch — MIT (SatisfactoryTools/ToolsApi).