Satisfactory Console Commands and Built-In Debug Tools

What the console can and cannot do, why Game Modes replaced most of it, and what is available on console versus PC.

PATCH 1.2.3.1 UPDATED 2026-08-10 INTERMEDIATE PC / PS5 / XBOX

The console is an official part of the game, not a third-party tool. It is also far more limited than players arriving from other games expect, and since 1.2 most of what people want from it is available through a proper interface instead.

Set expectations first

Satisfactory’s console is primarily a debug and display tool, not a cheat console. There is no comprehensive command set for spawning arbitrary items, teleporting freely, or rewriting your save from a text prompt.

What it is genuinely useful for:

  • Display and rendering diagnostics
  • Performance information
  • A small number of quality-of-life toggles

What people usually want it for — spawning materials, unlocking things, building without cost — is now covered by Creative Mode, which shipped in 1.2 with a Give sub-menu and an actual interface.

Use Creative Mode instead

For anything resembling “I want to build without grinding the materials”, Creative Mode is the intended route and it is better in every practical way:

  • It has a UI. No command syntax to remember or mistype.
  • It is available on every platform, including console.
  • It is supported, so it will not break in a patch the way an undocumented command might.

The trade is the same as it has always been: enabling Creative Mode or advanced settings disables achievements for that save, permanently, and turning it back off does not restore them.

The standard approach is to keep two saves — one untouched for achievements, one for building freely. There is no limit on how many worlds you can have.

What Game Modes covers

Also new in 1.2, and this is where most world-rule changes now live:

  • Cost multipliers, scaling what things cost to build
  • Creature settings, including turning hostile creatures off
  • World randomization, though this is set at world creation only
  • Other world behaviour options that were previously buried

If your goal is to change how the game plays rather than to spawn a specific item, this menu is where to look before anything else.

Console versus PC

The console commands themselves are a PC feature. On PS5 and Xbox Series you have Game Modes and Creative Mode, which as covered above handle nearly everything people actually want.

What console genuinely does not have:

  • Mods. The modding ecosystem is PC-only. This is the real difference, not the command console.
  • Dedicated servers. A hosted world runs on the host’s console and exists only while they are playing.

Neither of those is worked around by any command. If you have seen advice that depends on a mod, check the platform assumption before trying to reproduce it.

Photo Mode is genuinely useful

Worth mentioning here because people reach for the console looking for camera control. Photo Mode, expanded in 1.2 with Selfie Mode and a fog density slider, does what the console would be used for in other games: free camera, framing, atmosphere adjustment.

It works on every platform, requires no settings changes, and does not affect achievements.

If you are troubleshooting rather than cheating

Some of the things people search the console for are actually settings problems with ordinary solutions:

Frame rate in a large factory. This is simulation load, not a rendering setting. No command fixes it; splitting a huge factory into separate sites does.

A grid that trips for no visible reason. Check for a Hoverpack in use — it draws 100 MW that never appears on the power chart.

A production line that stopped. Almost always a blocked output or an unconnected byproduct rather than anything requiring debug tools.

Missing collectibles at documented locations. In multiplayer, someone else already took them. They do not respawn.

A note on save editing

Third-party save editors exist for PC and are used by the community, particularly for recovering broken saves. That is outside what the game itself provides, and it is not available on console.

If your goal is recovering from a genuine problem rather than shortcutting progression, making regular manual saves is the cheaper insurance. Named saves before anything drastic — large demolitions, restructuring a working line — cost nothing and prevent most situations where people go looking for a save editor in the first place.

Advanced Game Settings and Creative Mode are the same thing

Worth clearing up because both names are still in circulation: Patch 1.2.0.0 renamed Advanced Game Settings to Creative Mode. They are one feature, not two. Older guides, older forum threads and older videos say AGS; the menu now says Creative Mode.

What it does: unlocks cheat-style options for customising the experience — free build, no power, unlock all tiers, spawn items through the Give menu.

Three things about it are worth knowing precisely, because they are frequently stated wrongly:

It cannot be turned off once enabled on a save. The official wiki is explicit: it is not possible to disable Creative Mode on a save file after it has been enabled. Individual options can be toggled from the Esc menu, but the flag on the save is permanent.

It disables all achievements on that save, and enabling it requires confirming a warning that says so.

Mods and save editors do not disable achievements. This surprises people, and it is the opposite of what most games do. The official wiki states plainly that using mods or save editors will not prevent achievements from being awarded — only Creative Mode does. The game has no way to detect that it has been modified.

In multiplayer, every player has access to the settings, not only the host.

Keeping a clean save

Because the achievement flag is permanent per save, the arrangement most players settle on is straightforward: one world played normally, one world for experiments.

Creating a second world costs nothing and takes a minute. Testing a factory layout, trying a phase strategy, or seeing what a recipe chain looks like at scale is far easier in a Creative world, and the knowledge transfers straight back to the world you care about.

This is also the honest answer to “can I undo enabling advanced settings” — you cannot, but starting a fresh clean save takes far less time than most people assume, especially the second time through when you know what you are doing.

Common mistakes

Expecting a full cheat console. It is a debug tool. Creative Mode is what you want.

Assuming mods disable achievements. They do not — only Creative Mode does. This is the reverse of most games.

Enabling Creative Mode to try one thing. Achievements go for that save immediately, and the mode itself cannot be switched back off.

Looking for a command to fix performance. Large-factory frame rate is simulation cost, and the fix is architectural.

Following PC-only advice on console. Mods and dedicated servers do not exist there, and no setting changes that.

See also

Sources

  • Satisfactory community wiki, Console and Options pages — available commands and their scope
  • Satisfactory community wiki, Patch 1.2.0.0 page — Creative Mode and Game Modes as shipped in 1.2