Turbofuel and Compacted Coal in Satisfactory
Compacted coal doubles coal's energy, turbofuel more than doubles it again. What each is worth, what they cost in sulfur, and when the detour pays.
Both of these do the same job in different places: they raise the energy per unit, which cuts how much fluid or solid you have to move for the same power. Neither makes a generator produce more.
The energy values
| Fuel | Energy | Where it burns |
|---|---|---|
| Coal | 300 MJ | Coal-Powered Generator |
| Compacted Coal | 630 MJ | Coal-Powered Generator |
| Fuel | 750 MJ | Fuel-Powered Generator |
| Turbofuel | 2,000 MJ | Fuel-Powered Generator |
| Rocket Fuel | 3,600 MJ | Fuel-Powered Generator |
| Ionized Fuel | 5,000 MJ | Fuel-Powered Generator |
Burn rate follows directly: generator output / fuel energy x 60.
| Fuel | Generator | Burn rate |
|---|---|---|
| Coal | 75 MW | 15/min |
| Compacted Coal | 75 MW | 7.14/min |
| Fuel | 250 MW | 20 m³/min |
| Turbofuel | 250 MW | 7.5 m³/min |
Compacted coal more than halves the belt load on a coal plant. Turbofuel cuts fluid throughput by 62%. Same power either way.
Compacted Coal
Alternate: Compacted Coal — 25 Coal + 25 Sulfur produces 25 Compacted Coal per minute.
One-to-one on coal, and that is the point: the same coal node supports more than twice the generators. A Miner Mk.2 on a normal coal node gives 120/min, which is 8 generators on raw coal and roughly 16 on compacted.
The cost is sulfur, and this is the part worth weighing. There are only 16 sulfur nodes in the world against 62 coal nodes, and sulfur also feeds explosives and several late-game chains. Compacted coal converts an abundant constraint into a scarce one.
Worth it when your coal nodes are the limit and you have sulfur to spare. Not worth it as a default, and not worth it if you are also running Compacted Steel Ingot, which draws on the same sulfur.
Turbofuel
Two recipes make it, and they suit very different factories.
Turbofuel — 22 Fuel + 15 Compacted Coal produces 19/min. The straightforward route, and it needs a compacted coal line behind it.
Alternate: Turbo Blend Fuel — 15 Fuel + 30 Heavy Oil Residue + 22 Sulfur + 22 Petroleum Coke produces 45/min, more than double. It consumes two oil byproducts you otherwise have to dispose of, which is what makes it attractive: residue and coke stop being a disposal problem and become your power supply.
Alternate: Turbo Heavy Fuel — 38 Heavy Oil Residue + 30 Compacted Coal gives 30/min, without needing refined Fuel at all.
If your oil setup already produces residue and coke that need consuming, Turbo Blend Fuel is close to free power.
Why the throughput saving matters
Ten Fuel-Powered Generators want 200 m³/min of Fuel — two thirds of a Pipeline Mk.1’s entire capacity, and you should never plan a pipe at its stated ceiling because sloshing means real throughput sits below it.
The same ten on Turbofuel want 75 m³/min, a quarter of one pipe.
That difference compounds backwards: fewer pipes, less refinery capacity, less crude extracted, and a power plant that fits somewhere reasonable instead of sprawling.
Rocket and Ionized Fuel
Both burn in the same Fuel-Powered Generator at 250 MW and push the energy density further — Rocket Fuel to 4.17 m³/min, Ionized Fuel to 3.
They belong to the late game. Rocket Fuel needs Turbofuel plus Nitric Acid; Ionized Fuel needs Rocket Fuel plus Power Shards, which makes it the only fuel whose production competes with your overclocking supply.
By the time these are available, power is rarely the binding constraint. They are worth building when the logistics of moving fuel is the problem rather than the fuel itself.
The decision, briefly
Running coal power and short of coal nodes? Compacted Coal, if sulfur is spare.
Running fuel generators? Turbofuel, and take Turbo Blend Fuel if you have residue and coke to consume.
Neither short of anything? Base recipes are fine. These are efficiency upgrades, not prerequisites, and a working coal plant does not need replacing.
Sizing a turbofuel plant
Work backwards from the generators, because the chain has three stages and the numbers compound.
Ten Fuel-Powered Generators on Turbofuel need 75 m³/min. At the standard Turbofuel recipe producing 19/min per Blender, that is four Blenders, each wanting 22 Fuel and 15 Compacted Coal per minute.
So the row behind it needs roughly 88 Fuel/min and 60 Compacted Coal/min, and the compacted coal alone wants 60 coal and 60 sulfur per minute — half a Miner Mk.2 on coal and considerably more sulfur than a single normal node provides.
That sulfur figure is the one that usually decides it. Check your sulfur supply before committing to a large turbofuel plant, because the chain quietly puts a scarce resource on the critical path of your power supply.
With Turbo Blend Fuel at 45/min per Blender, the same ten generators need under two Blenders — and the inputs are byproducts you were already producing.
Packaged fuel is a separate thing
Worth separating because the names run together. Packaged Turbofuel carries the same 2,000 MJ as liquid Turbofuel and burns in the same generator, but it is a solid that rides a belt.
Its use is not logistics efficiency — a packaged route costs two Packagers, two belts and a canister loop. Its use is remote outposts, where you want a generator running without piping fuel across the map, and carrying a power supply with you.
For anything resembling a main power plant, pipe the liquid.
Common mistakes
Expecting better fuel to make more power. Every fuel gives the generator its rated output. Better fuel means less to make and move.
Taking Compacted Coal without checking sulfur. 16 sulfur nodes against 62 coal nodes, and sulfur is contested by explosives and steel.
Building a turbofuel line before the fuel line. Turbofuel is refined from Fuel; it is a second stage, not an alternative.
Sizing pipes at the stated ceiling. Sloshing means a Mk.1 pipe does not reliably deliver 300 m³/min.
Replacing a working coal plant. Add capacity where you need it; do not dismantle something that is already producing.
See also
Sources
- Game data for 1.2.3.1, build 23855724, stable branch — fuel energy values, recipe rates and ingredient lists
- Burn rates computed on this site — generator output divided by fuel energy, converted to per minute